The Texture Button can be used
in 2 ways
You can Add a Texture that you have previously made
960x960 24bit
By pushing the Custom Button and clicking on the corresponding buttons
For more information on Placing Textures that you have made go check
out
my other tutorial Importing
Your Texture Into the Armadillo
In this tutorial i will show you how to use the Auto Generate
feature to make your textures
FIRST off you need a SPLINE
to figure out how to add a spline go here Working
with the Spline Button
here is where you select what Texture Maps will be
added to sections of your track
you can add more textures in there than just those
go to Twisted
Dirt's Download Section they have some there
Under Swag and Freebies
Click Textures
Click Terrain Textures
They will show you them and you can download them
and they tell you where to place them
ok now what you do is go under Texture Maps that is the Colors
that your track will be
here are samples of what they look like
On Track
will be the Texture that will be placed Inside
the Blue lines of your spline
1.
2. 3.
4.
5. 
Off Track
will be placed everywhere BUT inside
those Blue lines
1.
2.
3.
4.
5. 
Edge Track
will be placed between the Inside and Outside of
your spline
basically On the blue lines
1.
2.
3.
4.
5. 
now that you have chosen a texture look at the other stuff
in there
Feather Distance is how Wide you want that EDGE Texture
Number of Ruts is kinda obvious
it is How many Lines go around the track
they are supposed to represent the dark areas on tracks
you will see them mostly in turns
They are called Ruts
Rut Opacity is how Dark you want
those Ruts to be 10% is Plenty
Cloud Seed will create Dark Areas on your track
as if there are Clouds in the Sky and
they are creating shadows
Cloud Opacity is How Dark you want
those clouds to be that you added in Cloud Seed
The Apply button when pushed will apply all those things
and the textures too
The Export button will let you Export your
Texture so you can change it around in a program
like Photoshop
you will have to type in the whole name with .tga
at the end of that file you export
like if you wanted to save your tex as JumpAroundTEX you will
need to type in JumpAroundTEX.tga
If you do not do this it will just create a file and it will not have
a format so you cannot open it in Photoshop
Good work check out the next one Working
with the Object Button it is cool i swear
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