First go to the Top view by clicking
it, it says Top in the top left corner of that view
now click the Min/Max Toggle button
it is the one on the way bottom right of the screen
with a blue and red square and in the blue square there is a blue arrow
ok now what you do is click the Zoom button the one
with the magnifying glass
the one with ONLY the magnifying glass in it NOT the other ones
now to zoom in just click and hold down the mouse button
Move the mouse Up to Zoom In and Down to Zoom
Out
Make it so your left and right of your track is almost to the edge of
the Viewport
Like this

Now you see next to the button you clicked before in the Rendering
Tab (the one with the 4 spheres)
well to the right of that you see 3 teal teapots
click the one farthest to the left
a window will pop up go down to Output size you see
width and height
you want your rendered image to be more than 960 x 960
so make it about 980 x 980
now click render at the bottom of the window
Now at the top left of the rendered image you will see a
button that looks like a 3 1/2 floppy disk
this is the save button
Click that and save it as a Targa Image File (.tga)
when you click save a window will pop up click 24 to make it
24 Bit
Now that you have a rendered Texture you must take out the black areas
around the Texture
to do this open your .tga in photoshop or paint shop pro and
zoom in to one of the corners of your track and select your track with
the Marquee tool (m)
go to Image > Crop
go to Image > Image Size and change it to 960
x 960
Turn off Constrain Proportions if it will not work
Save this file Over the file you saved from 3D Studio
MAX
Save it as 24 Bit
Now you are ready to Import
your textures into the Armadillo
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